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{{GameBox|title1 = Battle of Instinct|image1 = BattleofInstinct.jpg|developer = Balthasar02|genre = Fighting/Reflexes|language = English/Spanish}}'''Battle of Instinct''' is a Fighting game under development by '''[[Balthasar02]]''', the game focuses on reflexes and quick reaction.
+
{{GameBox|title1 = Battle of Instinct|image1 = BattleofInstinct.jpg|developer = Balthasar02|genre = Fighting/Reflexes|language = English/Spanish}}'''Battle of Instinct''' is a fighting game under development by '''[[Balthasar02]]''', the game focuses on reflexes and quick reaction.
   
 
== '''Plot/Summary''' ==
 
== '''Plot/Summary''' ==
Am unknown organization commanded by a demigod warlord organizes an '''All-time Tournament''' in order to find the most skilled martial artist among mortals.
+
An unknown organization commanded by a demigod warlord organizes an '''All-time Tournament''' in order to find the most skilled martial artist among mortals.
   
Warriors from very diverse styles of all eras and nationalities are cast to a paralel dimension named '''Rengoku''' where the tournament takes place, all of them hold impossible struggles from their respective timelines, andd the prize is to have any wish the winner wants granted.
+
Warriors from very diverse styles of all eras and nationalities are cast to a paralel dimension named '''Rengoku''' where the tournament takes place, all of them hold impossible struggles from their respective timelines, and the prize is to have any wish the winner wants to be granted.
   
The phylosophical beliefs of the warlord forces changes in the combatants' minds to only focus on only decisive lethal attacks without defense, reason of why all duels will end in one to few hits before one of the fighters die.
+
The philosophical beliefs of the warlord forces changes in the combatants' minds to only focus on only decisive lethal attacks without defense, reason of why all duels will end in one to few hits before one of the fighters die.
   
The story focuses mainly of '''Azumi''' and '''Kojiro Hojo''', two japanese siblings from the Bakumatsu Period, as they decide to participate to save their father from an incurable illiness in the middle of a war.
+
The story focuses mainly on '''Azumi''' and '''Kojiro Hojo''', two Japanese siblings from the Bakumatsu Period, as they decide to participate to save their father from an incurable illiness in the middle of a war.
   
 
All the fighters also struggle against time, since the situation in their respective timelines becomes considerably worse as seconds in the Rengoku means weeks in the real world.
 
All the fighters also struggle against time, since the situation in their respective timelines becomes considerably worse as seconds in the Rengoku means weeks in the real world.
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== Characters ==
 
== Characters ==
* '''[[Azumi Hojo]]'''
+
* '''Azumi Hojo'''
* '''Kojiro Hojo'''
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* '''Kojiro Hojo '''
* '''Kameko Yukishiro'''
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* '''[[Kameko Yukishiro]] '''
  +
* '''Chung Hee'''
  +
* '''Lei Ming '''
  +
* '''Jun Hwa'''
  +
* '''Lucero Locche '''
  +
* '''Vincent Dam Lywelin '''
  +
* '''[[Erika Lasker]] '''
  +
* '''Cassius The Third'''
  +
* '''Lafiel'''
  +
* '''[[Corona Starlight]]'''
  +
  +
== '''Walkthrough''' ==
  +
The following is a list of enemies' reaction pattern:
  +
  +
'''Azumi - Normal Mode/Mortal:'''
  +
{| class="article-table"
  +
!
  +
!Attacks at
  +
!Speed
  +
!
  +
|-
  +
|'''Kojiro Hojo'''
  +
|5 seconds
  +
|25 frames
  +
|
  +
|-
  +
|'''Chung Hee'''
  +
|3 seconds
  +
|23 frames
  +
|
  +
|-
  +
|'''Lei Ming'''
  +
|5 seconds
  +
|18 frames
  +
|
  +
|-
  +
|'''Jun Hwa'''
  +
|4 seconds
  +
|16 frames
  +
|
  +
|-
  +
|'''Lucero Locche'''
  +
|1 second
  +
|14 frames
  +
|
  +
|-
  +
|'''Vincent Dam Lywelin '''
  +
|8 seconds
  +
|15 frames
  +
|
  +
|-
  +
|'''Erika Lasker'''
  +
|4 seconds
  +
|14 frames
  +
|
  +
|-
  +
|'''Cassius The Third'''
  +
|4 seconds
  +
|14 frames
  +
|
  +
|-
  +
|'''Kameko Yukishiro'''
  +
|15 seconds
  +
|10 frames
  +
|
  +
|-
  +
|'''Lafiel'''
  +
|21 seconds
  +
|25 frames
  +
|
  +
|-
  +
|
  +
|35 seconds
  +
|25 frames
  +
|
  +
|-
  +
|
  +
|56 seconds
  +
|25 frames
  +
|}
  +
'''Kameko - Normal Mode/Mortal'''
  +
{| class="article-table"
  +
!
  +
!Attacks at
  +
!Speed
  +
!
  +
|-
  +
|'''Kojiro Hojo'''
  +
|5 seconds
  +
|25 frames
  +
|
  +
|-
  +
|'''Chung Hee'''
  +
|7 seconds
  +
|23 frames
  +
|
  +
|-
  +
|'''Lei Ming'''
  +
|3 seconds
  +
|18 frames
  +
|
  +
|-
  +
|'''Jun Hwa'''
  +
|4 seconds
  +
|16 frames
  +
|
  +
|-
  +
|'''Lucero Locche'''
  +
|4 seconds
  +
|15 frames
  +
|
  +
|-
  +
|'''Vincent Dam Lywelin '''
  +
|4 seconds
  +
|15 frames
  +
|
  +
|-
  +
|'''Erika Lasker'''
  +
|4 seconds
  +
|14 frames
  +
|
  +
|-
  +
|'''Cassius The Third'''
  +
|4 seconds
  +
|14 frames
  +
|
  +
|-
  +
|'''Azumi Hojo'''
  +
|7 seconds
  +
|13 frames
  +
|
  +
|-
  +
|'''Lafiel'''
  +
|21 seconds
  +
|25 frames
  +
|
  +
|-
  +
|
  +
|35 seconds
  +
|25 frames
  +
|
  +
|-
  +
|
  +
|56 seconds
  +
|25 frames
  +
|
  +
|}
  +
'''Random Mode/Mortal'''
  +
  +
In this mode attacks are completely random, but counting seconds increases your chances of victory, watch closely the idle animations for Azumi and Kameko, when they are in their lowest frame a new second starts, which has the chance of an attack happening.
  +
  +
'''Sleepy/Easy Mode [not released yet]'''
  +
  +
It has the same attack times than the Normal Mode, but 6 extra frames for every signal, for example, Kojiro, who has 25 frames, has 31 in this mode.
  +
  +
'''Corona's training/Survival [not released yet]'''
  +
  +
TBA
  +
  +
== '''Rankings''' ==
  +
See '''[[Battle of Instinct Rankings]]'''
  +
  +
== '''External links''' ==
  +
'''Download:'''
  +
  +
<nowiki> </nowiki>Ver 0.9.0
  +
  +
[http://www.mediafire.com/file/b8mgit33l4dp0ed/Battle%20of%20Instinct%20PV9.7z '''http://www.mediafire.com/file/b8mgit33l4dp0ed/Battle%20of%20Instinct%20PV9.7z''']
  +
  +
<nowiki> </nowiki>Mirror
  +
  +
https://mega.nz/#!ihp3TZCC!Yj0EXcDkakMzuTWl9Y2g8dP6g-6HZjI33nAKbBH_IhU
  +
  +
Battle of Instinct in Itch.io:
  +
  +
[https://balthasar02.itch.io/battle-of-instinct '''https://balthasar02.itch.io/battle-of-instinct''']
  +
  +
Developer's Tumblr:
  +
  +
'''http://balthasar02.tumblr.com'''
  +
  +
Developer's Facebook:
  +
  +
'''https://www.facebook.com/balthasar02/'''
  +
  +
[[Category:Games]]

Latest revision as of 02:57, 3 May 2018

Battle of Instinct is a fighting game under development by Balthasar02, the game focuses on reflexes and quick reaction.

Plot/Summary[]

An unknown organization commanded by a demigod warlord organizes an All-time Tournament in order to find the most skilled martial artist among mortals.

Warriors from very diverse styles of all eras and nationalities are cast to a paralel dimension named Rengoku where the tournament takes place, all of them hold impossible struggles from their respective timelines, and the prize is to have any wish the winner wants to be granted.

The philosophical beliefs of the warlord forces changes in the combatants' minds to only focus on only decisive lethal attacks without defense, reason of why all duels will end in one to few hits before one of the fighters die.

The story focuses mainly on Azumi and Kojiro Hojo, two Japanese siblings from the Bakumatsu Period, as they decide to participate to save their father from an incurable illiness in the middle of a war.

All the fighters also struggle against time, since the situation in their respective timelines becomes considerably worse as seconds in the Rengoku means weeks in the real world.

Features[]

  • Reaction based battles with differrent game modes and rules as the player wins rounds.
  • Many characters from different backgrounds, cultures and martial art styles.
  • A lot of illustrations and animated cutscenes

Characters[]

Walkthrough[]

The following is a list of enemies' reaction pattern:

Azumi - Normal Mode/Mortal:

Attacks at Speed
Kojiro Hojo 5 seconds 25 frames
Chung Hee 3 seconds 23 frames
Lei Ming 5 seconds 18 frames
Jun Hwa 4 seconds 16 frames
Lucero Locche 1 second 14 frames
Vincent Dam Lywelin 8 seconds 15 frames
Erika Lasker 4 seconds 14 frames
Cassius The Third 4 seconds 14 frames
Kameko Yukishiro 15 seconds 10 frames
Lafiel 21 seconds 25 frames
35 seconds 25 frames
56 seconds 25 frames

Kameko - Normal Mode/Mortal

Attacks at Speed
Kojiro Hojo 5 seconds 25 frames
Chung Hee 7 seconds 23 frames
Lei Ming 3 seconds 18 frames
Jun Hwa 4 seconds 16 frames
Lucero Locche 4 seconds 15 frames
Vincent Dam Lywelin 4 seconds 15 frames
Erika Lasker 4 seconds 14 frames
Cassius The Third 4 seconds 14 frames
Azumi Hojo 7 seconds 13 frames
Lafiel 21 seconds 25 frames
35 seconds 25 frames
56 seconds 25 frames

Random Mode/Mortal

In this mode attacks are completely random, but counting seconds increases your chances of victory, watch closely the idle animations for Azumi and Kameko, when they are in their lowest frame a new second starts, which has the chance of an attack happening.

Sleepy/Easy Mode [not released yet]

It has the same attack times than the Normal Mode, but 6 extra frames for every signal, for example, Kojiro, who has 25 frames, has 31 in this mode.

Corona's training/Survival [not released yet]

TBA

Rankings[]

See Battle of Instinct Rankings

External links[]

Download:

Ver 0.9.0

http://www.mediafire.com/file/b8mgit33l4dp0ed/Battle%20of%20Instinct%20PV9.7z

Mirror

https://mega.nz/#!ihp3TZCC!Yj0EXcDkakMzuTWl9Y2g8dP6g-6HZjI33nAKbBH_IhU

Battle of Instinct in Itch.io:

https://balthasar02.itch.io/battle-of-instinct

Developer's Tumblr:

http://balthasar02.tumblr.com

Developer's Facebook:

https://www.facebook.com/balthasar02/