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− | {{GameBox|title1 = Battle of Instinct|image1 = BattleofInstinct.jpg|developer = Balthasar02|genre = Fighting/Reflexes|language = English/Spanish}}'''Battle of Instinct''' is a |
+ | {{GameBox|title1 = Battle of Instinct|image1 = BattleofInstinct.jpg|developer = Balthasar02|genre = Fighting/Reflexes|language = English/Spanish}}'''Battle of Instinct''' is a fighting game under development by '''[[Balthasar02]]''', the game focuses on reflexes and quick reaction. |
== '''Plot/Summary''' == |
== '''Plot/Summary''' == |
||
− | + | An unknown organization commanded by a demigod warlord organizes an '''All-time Tournament''' in order to find the most skilled martial artist among mortals. |
|
− | Warriors from very diverse styles of all eras and nationalities are cast to a paralel dimension named '''Rengoku''' where the tournament takes place, all of them hold impossible struggles from their respective timelines, |
+ | Warriors from very diverse styles of all eras and nationalities are cast to a paralel dimension named '''Rengoku''' where the tournament takes place, all of them hold impossible struggles from their respective timelines, and the prize is to have any wish the winner wants to be granted. |
− | The |
+ | The philosophical beliefs of the warlord forces changes in the combatants' minds to only focus on only decisive lethal attacks without defense, reason of why all duels will end in one to few hits before one of the fighters die. |
− | The story focuses mainly |
+ | The story focuses mainly on '''Azumi''' and '''Kojiro Hojo''', two Japanese siblings from the Bakumatsu Period, as they decide to participate to save their father from an incurable illiness in the middle of a war. |
All the fighters also struggle against time, since the situation in their respective timelines becomes considerably worse as seconds in the Rengoku means weeks in the real world. |
All the fighters also struggle against time, since the situation in their respective timelines becomes considerably worse as seconds in the Rengoku means weeks in the real world. |
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Line 18: | Line 18: | ||
== Characters == |
== Characters == |
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− | * ''' |
+ | * '''Azumi Hojo''' |
− | * '''Kojiro Hojo''' |
+ | * '''Kojiro Hojo ''' |
− | * '''Kameko Yukishiro''' |
+ | * '''[[Kameko Yukishiro]] ''' |
+ | * '''Chung Hee''' |
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+ | * '''Lei Ming ''' |
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+ | * '''Jun Hwa''' |
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+ | * '''Lucero Locche ''' |
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+ | * '''Vincent Dam Lywelin ''' |
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+ | * '''[[Erika Lasker]] ''' |
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+ | * '''Cassius The Third''' |
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+ | * '''Lafiel''' |
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+ | * '''[[Corona Starlight]]''' |
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+ | |||
+ | == '''Walkthrough''' == |
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+ | The following is a list of enemies' reaction pattern: |
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+ | |||
+ | '''Azumi - Normal Mode/Mortal:''' |
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+ | {| class="article-table" |
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+ | ! |
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+ | !Attacks at |
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+ | !Speed |
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+ | ! |
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+ | |- |
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+ | |'''Kojiro Hojo''' |
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+ | |5 seconds |
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+ | |25 frames |
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+ | | |
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+ | |- |
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+ | |'''Chung Hee''' |
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+ | |3 seconds |
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+ | |23 frames |
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+ | | |
||
+ | |- |
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+ | |'''Lei Ming''' |
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+ | |5 seconds |
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+ | |18 frames |
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+ | | |
||
+ | |- |
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+ | |'''Jun Hwa''' |
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+ | |4 seconds |
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+ | |16 frames |
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+ | | |
||
+ | |- |
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+ | |'''Lucero Locche''' |
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+ | |1 second |
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+ | |14 frames |
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+ | | |
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+ | |- |
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+ | |'''Vincent Dam Lywelin ''' |
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+ | |8 seconds |
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+ | |15 frames |
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+ | | |
||
+ | |- |
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+ | |'''Erika Lasker''' |
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+ | |4 seconds |
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+ | |14 frames |
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+ | | |
||
+ | |- |
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+ | |'''Cassius The Third''' |
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+ | |4 seconds |
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+ | |14 frames |
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+ | | |
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+ | |- |
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+ | |'''Kameko Yukishiro''' |
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+ | |15 seconds |
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+ | |10 frames |
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+ | | |
||
+ | |- |
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+ | |'''Lafiel''' |
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+ | |21 seconds |
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+ | |25 frames |
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+ | | |
||
+ | |- |
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+ | | |
||
+ | |35 seconds |
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+ | |25 frames |
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+ | | |
||
+ | |- |
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+ | | |
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+ | |56 seconds |
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+ | |25 frames |
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+ | |} |
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+ | '''Kameko - Normal Mode/Mortal''' |
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+ | {| class="article-table" |
||
+ | ! |
||
+ | !Attacks at |
||
+ | !Speed |
||
+ | ! |
||
+ | |- |
||
+ | |'''Kojiro Hojo''' |
||
+ | |5 seconds |
||
+ | |25 frames |
||
+ | | |
||
+ | |- |
||
+ | |'''Chung Hee''' |
||
+ | |7 seconds |
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+ | |23 frames |
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+ | | |
||
+ | |- |
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+ | |'''Lei Ming''' |
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+ | |3 seconds |
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+ | |18 frames |
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+ | | |
||
+ | |- |
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+ | |'''Jun Hwa''' |
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+ | |4 seconds |
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+ | |16 frames |
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+ | | |
||
+ | |- |
||
+ | |'''Lucero Locche''' |
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+ | |4 seconds |
||
+ | |15 frames |
||
+ | | |
||
+ | |- |
||
+ | |'''Vincent Dam Lywelin ''' |
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+ | |4 seconds |
||
+ | |15 frames |
||
+ | | |
||
+ | |- |
||
+ | |'''Erika Lasker''' |
||
+ | |4 seconds |
||
+ | |14 frames |
||
+ | | |
||
+ | |- |
||
+ | |'''Cassius The Third''' |
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+ | |4 seconds |
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+ | |14 frames |
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+ | | |
||
+ | |- |
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+ | |'''Azumi Hojo''' |
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+ | |7 seconds |
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+ | |13 frames |
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+ | | |
||
+ | |- |
||
+ | |'''Lafiel''' |
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+ | |21 seconds |
||
+ | |25 frames |
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+ | | |
||
+ | |- |
||
+ | | |
||
+ | |35 seconds |
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+ | |25 frames |
||
+ | | |
||
+ | |- |
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+ | | |
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+ | |56 seconds |
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+ | |25 frames |
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+ | | |
||
+ | |} |
||
+ | '''Random Mode/Mortal''' |
||
+ | |||
+ | In this mode attacks are completely random, but counting seconds increases your chances of victory, watch closely the idle animations for Azumi and Kameko, when they are in their lowest frame a new second starts, which has the chance of an attack happening. |
||
+ | |||
+ | '''Sleepy/Easy Mode [not released yet]''' |
||
+ | |||
+ | It has the same attack times than the Normal Mode, but 6 extra frames for every signal, for example, Kojiro, who has 25 frames, has 31 in this mode. |
||
+ | |||
+ | '''Corona's training/Survival [not released yet]''' |
||
+ | |||
+ | TBA |
||
+ | |||
+ | == '''Rankings''' == |
||
+ | See '''[[Battle of Instinct Rankings]]''' |
||
+ | |||
+ | == '''External links''' == |
||
+ | '''Download:''' |
||
+ | |||
+ | <nowiki> </nowiki>Ver 0.9.0 |
||
+ | |||
+ | [http://www.mediafire.com/file/b8mgit33l4dp0ed/Battle%20of%20Instinct%20PV9.7z '''http://www.mediafire.com/file/b8mgit33l4dp0ed/Battle%20of%20Instinct%20PV9.7z'''] |
||
+ | |||
+ | <nowiki> </nowiki>Mirror |
||
+ | |||
+ | https://mega.nz/#!ihp3TZCC!Yj0EXcDkakMzuTWl9Y2g8dP6g-6HZjI33nAKbBH_IhU |
||
+ | |||
+ | Battle of Instinct in Itch.io: |
||
+ | |||
+ | [https://balthasar02.itch.io/battle-of-instinct '''https://balthasar02.itch.io/battle-of-instinct'''] |
||
+ | |||
+ | Developer's Tumblr: |
||
+ | |||
+ | '''http://balthasar02.tumblr.com''' |
||
+ | |||
+ | Developer's Facebook: |
||
+ | |||
+ | '''https://www.facebook.com/balthasar02/''' |
||
+ | |||
+ | [[Category:Games]] |
Latest revision as of 02:57, 3 May 2018
Battle of Instinct is a fighting game under development by Balthasar02, the game focuses on reflexes and quick reaction.
Plot/Summary[]
An unknown organization commanded by a demigod warlord organizes an All-time Tournament in order to find the most skilled martial artist among mortals.
Warriors from very diverse styles of all eras and nationalities are cast to a paralel dimension named Rengoku where the tournament takes place, all of them hold impossible struggles from their respective timelines, and the prize is to have any wish the winner wants to be granted.
The philosophical beliefs of the warlord forces changes in the combatants' minds to only focus on only decisive lethal attacks without defense, reason of why all duels will end in one to few hits before one of the fighters die.
The story focuses mainly on Azumi and Kojiro Hojo, two Japanese siblings from the Bakumatsu Period, as they decide to participate to save their father from an incurable illiness in the middle of a war.
All the fighters also struggle against time, since the situation in their respective timelines becomes considerably worse as seconds in the Rengoku means weeks in the real world.
Features[]
- Reaction based battles with differrent game modes and rules as the player wins rounds.
- Many characters from different backgrounds, cultures and martial art styles.
- A lot of illustrations and animated cutscenes
Characters[]
- Azumi Hojo
- Kojiro Hojo
- Kameko Yukishiro
- Chung Hee
- Lei Ming
- Jun Hwa
- Lucero Locche
- Vincent Dam Lywelin
- Erika Lasker
- Cassius The Third
- Lafiel
- Corona Starlight
Walkthrough[]
The following is a list of enemies' reaction pattern:
Azumi - Normal Mode/Mortal:
Attacks at | Speed | ||
---|---|---|---|
Kojiro Hojo | 5 seconds | 25 frames | |
Chung Hee | 3 seconds | 23 frames | |
Lei Ming | 5 seconds | 18 frames | |
Jun Hwa | 4 seconds | 16 frames | |
Lucero Locche | 1 second | 14 frames | |
Vincent Dam Lywelin | 8 seconds | 15 frames | |
Erika Lasker | 4 seconds | 14 frames | |
Cassius The Third | 4 seconds | 14 frames | |
Kameko Yukishiro | 15 seconds | 10 frames | |
Lafiel | 21 seconds | 25 frames | |
35 seconds | 25 frames | ||
56 seconds | 25 frames |
Kameko - Normal Mode/Mortal
Attacks at | Speed | ||
---|---|---|---|
Kojiro Hojo | 5 seconds | 25 frames | |
Chung Hee | 7 seconds | 23 frames | |
Lei Ming | 3 seconds | 18 frames | |
Jun Hwa | 4 seconds | 16 frames | |
Lucero Locche | 4 seconds | 15 frames | |
Vincent Dam Lywelin | 4 seconds | 15 frames | |
Erika Lasker | 4 seconds | 14 frames | |
Cassius The Third | 4 seconds | 14 frames | |
Azumi Hojo | 7 seconds | 13 frames | |
Lafiel | 21 seconds | 25 frames | |
35 seconds | 25 frames | ||
56 seconds | 25 frames |
Random Mode/Mortal
In this mode attacks are completely random, but counting seconds increases your chances of victory, watch closely the idle animations for Azumi and Kameko, when they are in their lowest frame a new second starts, which has the chance of an attack happening.
Sleepy/Easy Mode [not released yet]
It has the same attack times than the Normal Mode, but 6 extra frames for every signal, for example, Kojiro, who has 25 frames, has 31 in this mode.
Corona's training/Survival [not released yet]
TBA
Rankings[]
See Battle of Instinct Rankings
External links[]
Download:
Ver 0.9.0
http://www.mediafire.com/file/b8mgit33l4dp0ed/Battle%20of%20Instinct%20PV9.7z
Mirror
https://mega.nz/#!ihp3TZCC!Yj0EXcDkakMzuTWl9Y2g8dP6g-6HZjI33nAKbBH_IhU
Battle of Instinct in Itch.io:
https://balthasar02.itch.io/battle-of-instinct
Developer's Tumblr:
Developer's Facebook: