Anti Six Protocool

"Entry number 667, April 1st of[INAUDIBLE], the following protocool is to be taught to all combatant personnel of the Lazarus Revolt, to be executed in case of first class contact with any of the Bravo Sierra Saints.

According to the intelligence gathered in Operation Fake Saint, the Saint Elite members currently deployed in our planet are only one of the many divisions in the organism, their footsoldiers are probably in the hundreds, so every unit lost is a catastrophe for their mission.

We also know there are different classes, codenamed "types" by their ranks, and after several encounters with them, combined with the intel we have, I managed to classify the following instructions: UNDERCONSTRUCTION
 * Archive entry Type A, codename "Physical Type": The most common type of infantry, they rely on their superior physical strenght and speed to quickly eliminate targets, direct combat is highly unadvised. They are vulnerable to sound waves, radiation and tear gas, all personnel is to be equipped with gas masks and proective gear, make all the area dirty and retreat to a Lazarus choke point, once there toxic gas will emerge of the surface of the Lazarus Point, at that point all ground forces must execute a pincer ambush.
 * Archive Entry Type B, codename "Cyborg Type": They possess different abilities depending on their "biological hardware", so the personnel is advised to study the target and improvise a first aproach before executing this protocool. Every electronic equipment that makes contact with them must be incinerated. They are vulnerable to EMP, however, it is shown to work like antibiotics on them, as they can adapt to the frequencies if given enough time, Lazarus Points have been equipped with EMP bombs, the sacrifice of all the electronic equpment will be necessary without hesitation, only after the EMP is active the counter-offensive must take place.
 * Archive entry Type C, codename "Dimensional Type": This type of infantry is rare, as we only found two of them here, they serve for artillery and bombardment purposes. Armored vehicles are to retreat immediately and spread, their radius of attack can only cover a straight line, and their shield needs to withdraw for two seconds. A sniper equipped with a H-AT Rifle must be present in every armored battallion. The sniper must be rated Class-S or higher by the LRC and be covered by distraction fire. The sniper must shoot the target two seconds after the enemy shield has been depleted.
 * Archive entry Type D, codename "Psychic Type": They use telekinesis as means of attack. Emotional distress is known to leave Psychic Types vulnerable, or anything that makes them lose concentration, Shock, high pitch sounds and flash grenades are recommended as distraction, but these most likely won't leave them vulnerable to fire. Means of imitation of the effects in the brain caused by emotional distress in the battlefield is currently being researched, the scientists suggested virtual reality, this is top priority. Further testing is required,
 * Archive entry Type E, codename "Elemental Type": They have been seen using different types of electrothermal weapons, the nature of these is unknown, special equipment has been designed to resist extreme temperatures as well as electric shocks,
 * Archive entry Type F, codename "Terror God": Currently only one instance is known to be deployed, Terror Gods use deception, hallucinations, mind control and change the fabric of reality in order to eliminate their targets, in no situation any troops must ever attack a Terror God, anyone who's been in direct contact with this Type must be deprived of all posessions and isolated for psychological and neurological evaluation. Upon encountering a Terror God, only a Mechanical Worm is to engage the target, the Mechanical Worm is to be given all user privileges and be in full control of the Lazarus Network, with no human interaction whatsoever, as Terror Gods have no power over artificial intelligence.